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Suikoden 1 secrets
Suikoden 1 secrets









suikoden 1 secrets

suikoden 1 secrets

The first instance of this, and probably the most well-known, is in Forest Village, where a shady man in a secluded spot in the southeast part of town offers, periodically, to let you in on a "tasty rumor" for a small price. however, the Japanese font was removed, rendering the dialogue complete gibberish. There are several instances in which text was not translated from Japanese. After hiding from the waiter and briefly "testing" Riou, he will permanently join.Ī few characters (such as the two Jowys above) have dialogue when added to/removed from the team at Leona's bar, despite that they never can be parted with. Chan dines and dashes, and has to be spoken to a second time, out back behind the inn. The scene unfolds much as it does in Crom - L.C. Use the aforementioned glitch when you've headed to Muse to sign the peace treaty, and voila, Wakaba initiates a brand new L.C.

suikoden 1 secrets

However, this only applies during the Camus-and-Miklotov sequence. He can be seen early in the Matilda inn, but if you bring Wakaba, he'll have vanished. Chan is supposed to be recruited in Crom by bringing Wakaba. The most famous consequences of this glitch include recruiting Futch and Humphrey, grinding to level 35+, and raiding the Matilda shops as early as the Mercenary Fort, but it's also possible to witness a full, completely translated recruitment scene that was left entirely out of the finished game. Thanks to a strange and well-known glitch, it's possible to "push" the gate at the pass between Muse and Matilda right off the hinges and access some locations earlier than you should. In the "full" PAL ending, as the "Fates of the 108" are shown, the orchestral ending theme - "We Will Always Be" - fades out during the reprise of "Avertuneiro Antes Lance Mao" from the first game, and "La passione" kicks in for the duration of the Stars' fates. This soaring, hopeful lyrical piece also got the accidental axe. All omitted songs are known to be fixed in the PAL release. These songs are still on the disc, however, and can be accessed via any XA player. This consistency holds up for weapons that re-appear in Suikoden 3 (the Masamune again being an example) and even Georg Prime's trilogy of swords in Suikoden 5 - Wind, Moon, Cloud - match the hidden Suikoden 2 names when rendered in their original Japanese.ĭue to a glitch in the North American release of Suikoden 2, certain songs in the streamed XA format are unable to be played, resulting in periods of awkward silence. Of further note, the list of weapon titles is consistent across other Suikoden games, even though these weapon names do not appear during regular gameplay (for example, Kasumi's Sakura, Humphrey's Masamune, both of Tir's earlier weapons, and Lorelai's Tower, which was wielded by Kirke in the last game). Once Viktor gets the SDS, its name does not change. *Viktor's second and third level "initial" swords are unobtainable before he upgrades to the Star Dragon Sword. However, many characters join with a weapon "pre-upgraded" into the second or third name change group, preventing you from ever seeing their initial weapon title. Suikoden 2 features three names per weapon.

#SUIKODEN 1 SECRETS SERIES#

(Source: Spriter's Resource (statue graphic)) Hidden Weapon TitlesĪs per series tradition, characters' weapons will undergo occasional name changes as they are upgraded from level 1 to 16.











Suikoden 1 secrets